Cyril Bignone

Game/Level Designer 

I am a Game/Level Designer with a year’s industry experience, a master degree in computer engineering, a certificate in design and digital art for video games and a strong passion for video games.

My main areas of focus are game/level design and I also have experience with scripting and environmental art/lighting among other skills.

My well-rounded education has provided me with an understanding of what is necessary to create a visually rich environment with scripted event and meaningful gameplay decisions.

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